Pipeline
Capture
Controlled acquisition with repeatable motion and logging.
images + timestamps + angle θ
Reconstruction
Build sparse → dense structure, then produce high-quality models.
sparse → splat / mesh
Semantic labeling
2D segmentation projected into 3D with multi-view fusion.
class + instance IDs
Skeleton + analysis
Structural graphs for branch metrics, nodes, angles and phenotype vectors.
graph JSON + measurements
Goal: deliver “metrology-grade” structure from messy organic plants, then make it searchable, comparable, and measurable — not just pretty renders.
Status: shipping demos as video now; interactive splats coming next.
Demos
TouchDesigner hero sequence
Raw images → sparse structure → splat.
Replace the file at assets/hero.mp4.
Interactive splat viewer (placeholder)
This will host the interactive model viewer page once we choose the renderer.
Request a link
/models page with a splat viewer + thumbnails.Dev Log
Provisional draft + demo pipeline storyboard
Locking scope around parallax modulation, 2D→3D semantic projection, and skeleton graph generation.
TouchDesigner transition tests
“Exploded CAD view” sparse → dissolve → splat. Optimizing video loop and web load.
First public model showcase
Posting controlled rotation videos while interactive viewer is integrated.
Want this to look even crazier? Add a subtle HUD overlay (frames, matches, sparse points, splats) inside the TouchDesigner render — it instantly reads “real system.”
Contact
Collabs, licensing, or early demo access:
Email is easiest right now. If you want a private demo link, include what you’re trying to measure and your capture setup.
Next up
• Publish hero demo
• Add “Models” page
• Embed splat viewer
• Post weekly dev log