Plant scanning • reconstruction • semantic labeling

Capture → Structure → Meaning.

The scanner pipeline turns raw captures into reconstructed geometry, semantic labels, and structural skeletons for phenotyping and analysis.

Interactive splat viewer: coming online Provisional filing: in progress Project: Scanner

Pipeline

capture → reconstruct → semantic → skeleton
01raw

Capture

Controlled acquisition with repeatable motion and logging.
images + timestamps + angle θ

02geometry

Reconstruction

Build sparse → dense structure, then produce high-quality models.
sparse → splat / mesh

03meaning

Semantic labeling

2D segmentation projected into 3D with multi-view fusion.
class + instance IDs

04metrics

Skeleton + analysis

Structural graphs for branch metrics, nodes, angles and phenotype vectors.
graph JSON + measurements

Goal: deliver “metrology-grade” structure from messy organic plants, then make it searchable, comparable, and measurable — not just pretty renders.

Status: shipping demos as video now; interactive splats coming next.

Demos

video today • interactive tomorrow

TouchDesigner hero sequence

Raw images → sparse structure → splat. Replace the file at assets/hero.mp4.

Tip: keep it 10–20s, loopable, and export ~1080p for fast load.

Interactive splat viewer (placeholder)

This will host the interactive model viewer page once we choose the renderer.

Coming soon
Want early access to models?
Request a link
Next: add /models page with a splat viewer + thumbnails.

Dev Log

update this section whenever you ship
YYYY-MM-DD

Provisional draft + demo pipeline storyboard

Locking scope around parallax modulation, 2D→3D semantic projection, and skeleton graph generation.

patentcapturesemanticsskeleton
YYYY-MM-DD

TouchDesigner transition tests

“Exploded CAD view” sparse → dissolve → splat. Optimizing video loop and web load.

touchdesignerrenderdemo
YYYY-MM-DD

First public model showcase

Posting controlled rotation videos while interactive viewer is integrated.

modelsshowcase

Want this to look even crazier? Add a subtle HUD overlay (frames, matches, sparse points, splats) inside the TouchDesigner render — it instantly reads “real system.”

Contact

keep it simple

Collabs, licensing, or early demo access:

Email is easiest right now. If you want a private demo link, include what you’re trying to measure and your capture setup.

Note: if you haven’t set up business email yet, change the mailto above to your current email.

Next up

• Publish hero demo
• Add “Models” page
• Embed splat viewer
• Post weekly dev log